Showing posts with label math. Show all posts
Showing posts with label math. Show all posts

Wednesday, March 4, 2009

American Honda Foundation: Grants for Youth and Scientific Education


The American Honda Foundation makes grants to K-12 schools, colleges, universities, trade schools, and other youth-focused non-profit organizations for programs that benefit youth and scientific education.

Maximum award: $60,000.

Eligibility: schools and youth-focused nonprofit organizations.

Deadline: Grant applications are accepted four times per year; next deadline is May 1, 2009.

http://corporate.honda.com/america/philanthropy.aspx?id=ahf

Sunday, February 8, 2009

Motorola Foundation Calls for Innovation Generation Grants Applications


Motorola has opened its call for applications for the 2009 Innovation Generation Grants, the technology company's signature giving program. Innovation Generation Grants support programs that inspire and cultivate the next generation of inventors and innovators by making science, technology, engineering and math (STEM) accessible and relatable to students at any age. In 2009, the Motorola Foundation will provide $5 million in Innovation Generation Grants to organizations that engage U.S. Pre-K through 12 students, especially girls and underrepresented minorities, and teachers in STEM programming.

For more information, click here.




Wednesday, February 4, 2009

The World Math Day Video Challenge!


Lights, Camera, Action!

Are you looking for the ultimate class project? Now your students can show off their creative abilities and talents online in the World Math Day Video Challenge! The contest is open to all classrooms in the United States, grades 3-8.

How the Contest Works

1. Record a two-to three-minute video of your students preparing for World Math Day. Be creative. Tell your story with a song,cheer, rap, or narrative.

2. Register for free at www.teachertube.com (only registered teachers can upload videos).

3. Upload your video to www.teachertube.com/worldmathday where it will be voted on by fellow teachers, students,and parents.

World Math Day Video Challenge

Wednesday, January 28, 2009

FYI: Tabula Digita Bumps DimesionM Games to Version 2.0


Tabula Digita
has launched a new version of its multiplayer, immersive educational video game, DimensionM Multiplayer 2.0. The latest release, introduced earlier this month, offers expanded curriculum content and offers instructional activities covering more than 200 math skills for students in grades 3 through 12.

Tabula's DimensionM incorporates algebra and pre-algebra lessons into a 3D environment in which players carry out missions (lessons) in multi-player tournament-style games. Players face mathematical obstacles, which, when solved, allow them to advance and score points. Tabula Digita said the new version 2.0 features "vastly expanded" content presented through "immersive, action-packed simulations." Some of the new features include:

  • Support for student-created avatars;
  • In-game reports on performance and mastery of concepts; and
  • New communication and collaboration features.
  • DimensionM Multiplayer 2.0 is is aligned with New York State standards and correlates with the National Council of Teachers of Mathematics.
All schools and students participating in the NYCDOE Citywide Initiative will still have access to the original Evolver Multiplayer game, but will now have this to more thoroughly integrate the immersive and engaging gaming approach into the classroom. The new software and one Curriculum Content Pack will be available to all schools that have purchased licenses for Evolver Multiplayer.

For more information on Tabula Digita's DimensionM gaves visit www.DimensionM.com. For more information on the NYCDOE's Tabula Digita Citywide Initiative visit NYCDOE Technical Learning Solutions.